AoeStats
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Black Forest

507211327Analyzed
3v3 RM · 14d ago on Sep 17, 2026· 53m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
890
+19
🇺🇸 Bohemians · United States
883
+19
🇺🇸 Turks · United States
818
+22
🇺🇸 Khmer · United States
969
-21
🇺🇸 Magyars · United States
945
-20
🇺🇸 Goths · United States
934
-19
Player eAPM Actions Feudal Castle Imperial Opening
26 1,397 12:00 15:06 34:36 ⛏ Fast Castle
24 1,303 11:28 18:23 34:16 ⛏ Fast Castle
16 828 13:09 18:27 37:34 ⛏ Fast Castle
15 787 12:30 16:22 30:43 ⛏ Fast Castle
15 792 17:01 24:05 39:28 ⛏ Fast Castle
11 597 14:23 21:31 51:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,570 19,835 16,630 3,085 71,120 94,746
22,900 26,570 15,395 1,500 66,365 83,063
16,980 16,930 21,225 3,055 58,190 69,742
19,450 17,010 18,820 2,655 57,935 70,928
23,775 12,463 16,785 1,675 54,698 65,592
16,985 11,475 6,520 2,350 37,330 57,171
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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