AoeStats
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Arena

507207856Analyzed
3v3 RM · 14d ago on Sep 17, 2026· 48m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
876
+14
🇺🇸 Malians · United States
868
+15
🇺🇸 Franks · United States
771
+18
🇲🇽 Khmer · Mexico
871
-17
🇲🇽 Britons · Mexico
839
-16
🇲🇽 Franks · Mexico
790
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,349 11:05 18:52 30:59 ⛏ Fast Castle
18 877 11:51 18:19 35:58 ⛏ Fast Castle
17 843 11:42 15:53 29:25 ⛏ Fast Castle
16 770 12:45 16:24 34:14 ⛏ Fast Castle
11 518 10:12 18:01 29:57 ⛏ Fast Castle
11 555 12:21 20:55 31:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,665 13,900 10,325 1,505 57,395 60,767
31,110 10,212 11,530 2,895 55,747 71,683
18,985 13,915 14,535 3,765 51,200 61,669
18,400 11,480 10,710 850 41,440 54,554
9,025 13,890 12,785 2,190 37,890 39,957
14,000 6,400 8,060 1,400 29,860 34,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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