AoeStats
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Arena

506999011Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 82m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Franks · Peru
940
+14
🇵🇪 Slavs · Peru
934
+14
🇵🇪 Portuguese · Peru
845
+17
🇺🇸 Koreans · United States
917
-16
🇺🇸 Malians · United States
884
-15
🇺🇸 Persians · United States
853
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 3,424 10:55 15:39 34:00 ⛏ Fast Castle
33 2,692 11:40 17:25 35:16 ⛏ Fast Castle
33 2,765 13:30 21:09 32:00 ⛏ Fast Castle
25 2,066 11:07 18:36 29:57 ⛏ Fast Castle
16 1,296 11:07 15:31 28:27 ⛏ Fast Castle
16 1,295 11:26 20:28 28:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,710 59,080 49,980 4,750 154,520 163,662
58,900 30,650 43,510 3,640 136,700 149,847
40,080 22,300 35,660 14,645 112,685 186,673
56,115 29,200 17,270 2,280 104,865 118,752
43,235 34,230 17,005 4,405 98,875 107,287
30,795 43,160 19,960 3,750 97,665 115,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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