AoeStats
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Arena

506995525Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 46m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
866
+18
🇲🇽 Portuguese · Mexico
859
+18
🇵🇪 Koreans · Peru
835
+19
🇺🇸 Franks · United States
784
+21
🇺🇸 Britons · United States
955
-21
🇺🇸 Bohemians · United States
951
-22
🇨🇳 Teutons · China
907
-19
🇨🇱 Byzantines · Chile
785
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 900 11:45 16:26 32:17 ⛏ Fast Castle
19 878 10:30 19:09 37:47 ⛏ Fast Castle
16 737 11:09 16:53 31:46 ⛏ Fast Castle
15 688 12:17 16:48 23:25 ◆ FC into Fast Imp
15 700 10:59 18:53 32:13 ⛏ Fast Castle
14 675 12:14 15:58 27:56 ⛏ Fast Castle
11 511 13:05 19:02 34:34 ⛏ Fast Castle
10 479 14:05 23:57 39:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,655 19,485 13,910 9,500 66,550 82,196
26,625 13,270 13,735 850 54,480 63,411
19,615 16,485 9,510 3,855 49,465 67,970
14,205 15,717 9,595 3,500 43,017 54,015
15,585 12,460 10,705 3,800 42,550 59,672
12,650 17,210 6,505 3,050 39,415 47,551
16,505 11,110 8,845 1,700 38,160 45,257
12,770 11,530 3,005 850 28,155 37,374
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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