AoeStats
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Black Forest

506578608Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 48m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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724
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Player eAPM Actions Feudal Castle Imperial Opening
45 2,164 16:17 25:39 32:43 ⛏ Fish Boom FC into Fast Imp
20 980 13:15 19:18 31:59 ⛏ Fish Boom FC
18 859 13:52 23:08 37:51 ⛏ Fast Castle
17 832 15:52 30:19 44:14 ⚔ Towers FC
14 681 12:20 16:15 29:43 ⛏ Fast Castle
13 630 12:49 20:26 33:00 ⛏ Fish Boom FC
9 444 14:55 23:59 42:18 ⛏ Fast Castle
6 289 15:46 25:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,770 20,666 13,735 1,775 54,946 67,283
21,060 14,160 12,430 2,885 50,535 55,383
18,735 19,323 5,330 1,815 45,203 55,056
19,490 15,649 7,785 1,865 44,789 53,431
13,050 17,737 10,975 1,205 42,967 47,140
16,445 14,805 8,870 2,305 42,425 62,743
12,000 13,510 5,170 755 31,435 35,107
8,420 7,104 2,885 3,140 21,549 27,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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