AoeStats
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Black Forest

505798207Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 48m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Celts · Brazil
899
+14
🇦🇷 Franks · Argentina
856
+15
🇧🇴 Poles · Bolivia
848
+16
🇧🇴 Italians · Bolivia
847
+16
🇲🇽 Khmer · Mexico
904
-18
🇺🇸 Bohemians · United States
869
-16
🇬🇧 Lithuanians · United Kingdom
819
-14
🇧🇷 Spanish · Brazil
783
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,541 12:17 20:34 37:08 ⚔ M@A FC
24 1,164 14:25 21:24 33:16 ⛏ Fish Boom FC
24 1,187 16:36 21:51 34:03 ⛏ Fish Boom FC
19 939 14:42 26:54 41:28 ⚔ Towers FC
17 837 14:33 27:17 38:46 ⛏ Fish Boom FC
17 825 11:09 16:52 32:41 ⛏ Fast Castle
17 836 14:25 19:32 38:05 ⛏ Fast Castle
13 632 12:30 16:30 35:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,515 20,845 10,015 1,720 59,095 69,515
16,030 20,876 15,425 3,815 56,146 62,982
24,625 15,785 12,185 1,685 54,280 62,539
13,555 22,603 11,130 2,755 50,043 53,630
20,455 13,130 10,930 1,700 46,215 63,296
14,500 18,508 10,540 1,930 45,478 52,361
18,230 14,164 6,905 1,805 41,104 47,543
16,690 11,546 7,895 2,505 38,636 47,897
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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