AoeStats
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Black Forest

505595934Analyzed
3v3 RM · 21d ago on Sep 10, 2026· 44m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Inca · Mexico
933
+12
🇲🇽 Goths · Mexico
809
+34
🇲🇽 Turks · Mexico
795
+18
🇺🇸 Bohemians · United States
886
-17
🇧🇷 Britons · Brazil
816
-35
🇺🇸 Slavs · United States
813
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,277 14:22 18:07 34:02 ⛏ Fast Castle
19 823 15:09 22:39 36:13 ⚔ Towers FC
16 704 11:55 20:40 38:52 ⛏ Fast Castle
14 622 12:57 21:25 33:39 ⛏ Fast Castle
13 566 12:06 30:14 — ⚔ Skirmisher Rush
13 585 13:11 20:52 33:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,095 12,815 11,425 3,410 52,745 62,098
12,025 15,556 9,900 2,700 40,181 43,485
14,295 12,619 6,655 1,600 35,169 41,385
14,950 10,430 6,385 1,510 33,275 40,579
10,955 12,045 2,655 2,580 28,235 34,544
11,475 9,625 2,740 1,300 25,140 32,845
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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