AoeStats
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Arabia

505385228Analyzed
4v4 RM · 22d ago on Sep 9, 2026· 54m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
921
+11
🇫🇮 Maya · Finland
914
+11
🇺🇸 Ethiopians · United States
873
+13
🇲🇽 Turks · Mexico
840
+14
🇲🇽 Hindustanis · Mexico
1000
-63
🇲🇽 Mongols · Mexico
832
-13
🇲🇽 Sicilians · Mexico
692
-8
🇲🇽 Vietnamese · Mexico
677
-8
Player eAPM Actions Feudal Castle Imperial Opening
31 1,660 13:13 19:23 37:26 ⛏ Fast Castle
20 1,085 12:33 26:05 39:02 ⚔ Archers into Skirms
18 989 10:19 22:31 36:23 ⚔ Archer Rush
16 861 11:09 19:11 30:18 ⛏ Fast Castle
15 813 10:08 20:17 32:43 ⛏ Fast Castle
14 747 12:06 16:13 29:20 ⛏ Fast Castle
13 676 10:28 23:48 36:08 ⚔ Drush FC
11 582 15:30 31:32 50:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,700 15,950 17,570 4,150 61,370 76,235
21,180 17,040 11,135 2,180 51,535 58,382
27,635 9,322 2,955 850 40,762 62,237
15,295 12,850 9,415 1,630 39,190 41,588
12,275 12,906 10,110 2,970 38,261 45,232
13,610 7,254 7,125 2,200 30,189 35,785
11,635 7,520 2,350 4,250 25,755 31,682
10,675 10,185 3,160 900 24,920 28,095
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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