AoeStats
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Black Forest

505381452Analyzed
3v3 RM · 22d ago on Sep 9, 2026· 49m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
912
+10
🇲🇽 Hindustanis · Mexico
887
+11
🇺🇸 Bohemians · United States
861
+12
🇺🇸 Khmer · United States
877
-15
🇺🇸 Celts · United States
767
-11
🇺🇸 Celts · United States
664
-7
Player eAPM Actions Feudal Castle Imperial Opening
26 1,297 11:47 16:50 32:46 ⛏ Fast Castle
22 1,065 11:57 19:31 28:55 ⛏ Fish Boom FC
16 778 11:39 16:19 29:56 ⛏ Fast Castle
16 764 14:35 20:11 35:43 ⛏ Fast Castle
14 694 12:34 17:12 32:42 ⛏ Fast Castle
14 674 17:11 22:22 39:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,070 11,835 23,630 4,255 72,790 79,283
29,300 17,421 20,010 1,700 68,431 81,982
26,600 10,520 11,665 4,820 53,605 70,030
19,120 17,480 12,275 1,620 50,495 57,358
16,145 17,840 8,925 1,680 44,590 48,429
13,560 15,391 5,780 1,910 36,641 48,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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