AoeStats
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Black Forest

504934798Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 6m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
910
+14
🇲🇽 Teutons · Mexico
832
+17
🇲🇽 Inca · Mexico
827
+17
🇲🇽 Persians · Mexico
820
+18
🇦🇷 Maya · Argentina
873
-17
🇨🇳 Shu · China
869
-17
🇺🇸 Bohemians · United States
867
-17
🇺🇸 Magyars · United States
816
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 165 — — —
23 147 — — —
19 123 — — —
19 122 — — —
18 114 — — —
16 103 — — —
15 97 — — —
15 97 — — —

Resources

Player Food Wood Gold Stone Spent Collected
900 225 50 0 1,175 1,241
750 354 0 0 1,104 1,108
750 229 0 0 979 1,009
650 233 50 0 933 762
750 150 0 0 900 992
650 206 0 0 856 863
600 100 0 0 700 644
350 102 50 0 502 323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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