AoeStats
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Arena

503960538Analyzed
4v4 RM · 29d ago on Sep 3, 2026· 85m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Persians · Indonesia
953
+14
🇦🇷 Khmer · Argentina
919
+15
🇻🇳 Franks · Vietnam
900
+16
🇹🇷 Spanish · Türkiye
857
+19
🇺🇸 Malians · United States
926
-17
🇺🇸 Tatars · United States
917
-16
🇺🇸 Vikings · United States
905
-16
🇻🇪 Teutons · Venezuela
876
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 2,715 10:50 15:29 34:21 ⛏ Fast Castle
28 2,389 11:57 20:06 38:39 ⛏ Fast Castle
27 2,318 10:30 21:34 34:50 ⛏ Fast Castle
25 2,096 10:04 14:55 34:40 ⛏ Fast Castle
24 2,013 8:52 40:42 52:49 ⚔ Towers FC
22 1,893 11:52 17:06 34:17 ⛏ Fast Castle
17 1,484 8:59 30:24 45:42 ⛏ Fast Castle
16 1,353 11:27 16:16 29:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,035 44,943 27,835 12,480 136,293 208,891
65,200 31,100 24,350 2,900 123,550 124,836
54,780 24,015 24,670 4,130 107,595 119,450
50,160 28,300 14,940 5,400 98,800 102,633
42,410 20,658 23,850 5,050 91,968 93,573
38,430 29,762 12,475 4,370 85,037 87,334
33,345 13,715 14,210 3,500 64,770 74,582
11,775 8,190 2,720 2,080 24,765 32,751
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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