AoeStats
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QS Arena

503548220Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 39m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1011
+11
🇨🇳 Franks · China
952
+13
🇮🇩 Teutons · Indonesia
930
+14
🇺🇸 Malians · United States
911
+15
🇺🇸 Sicilians · United States
975
-17
🇲🇽 Mongols · Mexico
878
-13
🇨🇳 Bohemians · China
855
-12
🇺🇸 Turks · United States
854
-12
Player eAPM Actions Feudal Castle Imperial Opening
65 2,587 8:08 12:41 32:03 ⛏ Fast Castle
33 1,303 7:31 17:29 32:06 ⛏ Fast Castle
27 1,088 10:24 15:40 32:15 ⛏ Fast Castle
25 997 8:41 13:19 27:51 ⛏ Fast Castle
15 598 10:04 15:57 32:17 ⛏ Fast Castle
14 559 8:27 13:14 27:54 ⛏ Fast Castle
14 538 9:22 13:13 26:16 ⛏ Fast Castle
10 395 8:39 15:27 26:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,965 15,355 15,550 2,435 58,305 66,133
14,425 22,875 12,100 2,150 51,550 66,102
19,955 13,540 7,770 3,300 44,565 53,665
22,950 9,205 10,670 850 43,675 49,120
14,695 11,820 8,540 1,500 36,555 42,062
10,220 13,590 5,220 895 29,925 31,495
12,715 6,865 3,995 1,925 25,500 29,800
7,360 4,925 3,940 1,670 17,895 18,191
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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