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503327688Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 33m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
944
+12
🇺🇸 Malians · United States
930
+13
🇵🇪 Turks · Peru
885
+15
🇦🇷 Celts · Argentina
879
+15
🇨🇴 Byzantines · Colombia
921
-48
🇨🇴 Khmer · Colombia
921
-48
🇨🇴 Burgundians · Colombia
921
-48
🇨🇴 Magyars · Colombia
677
-7
Player eAPM Actions Feudal Castle Imperial Opening
31 1,055 15:13 19:02 — ⛏ Fast Castle
28 944 11:24 32:30 — ⚔ Towers into Skirms
21 693 13:06 — — ⚔ Scout Rush
20 687 9:06 19:58 — ⛏ Fast Castle
18 607 10:39 15:20 — ⛏ Fast Castle
16 553 15:53 31:15 —
15 499 11:25 15:33 28:50 ⛏ Fast Castle
7 253 14:48 26:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,475 10,030 1,200 1,215 22,920 27,551
9,705 5,560 1,780 750 17,795 19,200
7,765 6,635 1,310 1,400 17,110 20,254
6,590 5,287 1,300 2,150 15,327 21,031
5,545 3,999 640 1,275 11,459 15,615
5,690 2,945 1,020 0 9,655 14,106
3,400 2,340 0 125 5,865 7,377
2,950 1,745 860 0 5,555 6,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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