AoeStats
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Black Forest

503323892Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 56m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
962
+13
🇺🇸 Mongols · United States
928
+14
🇺🇸 Romans · United States
803
+20
🇺🇸 Khmer · United States
803
+20
🇺🇸 Bohemians · United States
930
-19
🇳🇿 Khmer · New Zealand
890
-17
🇵🇪 Turks · Peru
885
-17
🇺🇸 Khmer · United States
869
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,590 11:07 16:06 34:13 ⛏ Fish Boom FC
37 2,107 13:50 23:22 30:46 ⛏ Fish Boom FC
24 1,368 13:09 24:18 40:19 ⛏ Fish Boom FC
20 1,125 15:38 25:39 40:11 ⛏ Fast Castle
19 1,089 14:30 19:57 33:58 ⛏ Fast Castle
17 990 13:00 18:07 33:13 ⚔ FC into Scouts
13 722 14:33 20:20 35:51 ⛏ Fast Castle
12 710 12:00 15:54 29:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,825 32,525 20,975 2,405 74,730 108,936
24,445 25,854 18,550 3,015 71,864 83,180
25,470 27,747 16,400 1,500 71,117 80,075
23,045 21,468 14,765 3,550 62,828 70,080
19,560 26,550 15,055 1,650 62,815 77,356
30,045 14,276 17,175 1,140 62,636 66,867
13,095 25,813 17,320 2,560 58,788 80,291
13,295 14,301 4,445 1,750 33,791 61,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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