AoeStats
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Arena

509672475Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 46m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Japanese · Switzerland
890
+13
🇨🇭 Franks · Switzerland
841
+15
🇦🇷 Sicilians · Argentina
868
-37
🇦🇷 Teutons · Argentina
781
-22
Player eAPM Actions Feudal Castle Imperial Opening
19 873 11:56 16:23 33:12 ⛏ Fast Castle
15 707 12:19 16:45 33:36 ⛏ Fast Castle
11 529 11:39 16:42 34:33 ⛏ Fast Castle
11 512 11:30 18:52 33:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,645 15,210 12,185 2,900 53,940 63,534
22,990 11,415 8,110 3,750 46,265 51,066
17,125 16,495 4,415 1,805 39,840 45,739
14,090 8,765 9,300 2,915 35,070 41,606
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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