AoeStats
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Arena

509664819Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 42m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Franks · Bulgaria
903
+15
🇫🇷 Lithuanians · France
847
+17
🇨🇭 Japanese · Switzerland
907
-17
🇨🇭 Franks · Switzerland
856
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,290 11:51 17:44 29:50 ⛏ Fast Castle
23 967 12:13 18:46 33:14 ⛏ Fast Castle
20 858 11:59 16:02 39:11 ⛏ Fast Castle
12 499 10:57 23:42 —

Resources

Player Food Wood Gold Stone Spent Collected
14,215 10,920 6,165 3,000 34,300 35,563
14,250 7,455 5,310 1,600 28,615 33,300
12,695 7,095 4,660 2,350 26,800 28,419
10,225 6,240 3,035 1,500 21,000 24,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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