AoeStats
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Arena

509156343Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 87m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Japanese · Switzerland
875
+17
🇨🇭 Franks · Switzerland
819
+19
🇩🇪 Cumans · Germany
922
-19
🇩🇪 Magyars · Germany
867
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 3,389 11:53 22:46 44:02 ⚔ Archer Rush
19 1,667 12:06 33:42 46:19
17 1,447 12:06 16:12 48:59 ⛏ Fast Castle
16 1,428 11:32 21:21 36:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,465 13,919 27,895 6,150 81,429 82,651
39,015 21,020 12,085 7,455 79,575 89,345
26,795 30,775 7,960 2,250 67,780 69,695
11,250 15,075 12,440 1,500 40,265 40,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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