AoeStats
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MegaRandom

506921577Analyzed
3v3 RM · 18d ago on Sep 15, 2026· 54m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Franks · Finland
758
+11
🇫🇮 Goths · Finland
741
+11
🇫🇮 Vikings · Finland
640
+15
🇺🇸 Franks · United States
674
-14
🇻🇪 Persians · Venezuela
633
-12
🇺🇸 Romans · United States
596
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 2,223 11:54 18:37 39:31 ⛏ Fast Castle
35 1,875 13:58 21:58 38:20 ⛏ Fish Boom FC
12 676 12:39 23:41 — ⛏ Fast Castle
12 637 13:11 24:59 40:31 ⛏ Fast Castle
9 487 10:52 19:48 27:26 ⛏ Fast Castle
7 388 13:05 24:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,245 14,890 9,510 3,100 50,745 57,153
10,585 21,855 13,945 1,935 48,320 57,625
19,260 11,735 12,595 1,125 44,715 54,854
14,140 12,867 5,735 2,405 35,147 37,462
12,200 8,984 3,760 2,180 27,124 29,113
5,695 6,730 1,430 750 14,605 14,737
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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