AoeStats
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Highland

505318187Analyzed
3v3 RM · 25d ago on Sep 8, 2026· 69m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Hindustanis · Finland
753
+13
🇫🇮 Goths · Finland
734
+14
🇫🇮 Vikings · Finland
601
+20
🇺🇸 Armenians · United States
712
-17
🇬🇧 Goths · United Kingdom
695
-16
🇰🇿 Tatars · Kazakhstan
653
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,988 11:05 21:19 34:42 ⛏ Fish Boom FC
30 2,051 13:11 30:45 —
15 1,025 12:16 25:42 41:04 ⚔ Skirmisher Rush
15 1,041 13:02 30:39 40:31 ⚔ Towers into Fire Galleys FC
10 687 13:49 20:10 41:13 ⛏ Fish Boom FC
8 552 14:01 24:16 47:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,350 20,165 26,730 3,635 82,880 94,845
22,670 19,230 8,070 2,150 52,120 55,598
21,485 16,364 10,465 1,840 50,154 58,048
18,965 8,070 7,775 7,315 42,125 55,644
12,025 15,535 8,730 3,370 39,660 51,019
16,645 12,909 3,535 2,750 35,839 41,217
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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