AoeStats
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Lombardia

509720800Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 61m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Lithuanians · Austria
1084
+13
🇩🇪 Huns · Germany
1050
+14
🇩🇪 Mongols · Germany
984
+17
🇩🇪 Poles · Germany
891
+21
🇺🇸 Vietnamese · United States
1031
-17
🇳🇴 Franks · Norway
1024
-44
1000
-48
🇹🇷 Mongols · Türkiye
969
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,786 10:51 14:53 30:13 ⛏ Fast Castle
28 1,704 12:29 18:12 34:58 ⛏ Fast Castle
27 1,653 14:06 18:09 44:37 ⛏ Fast Castle
23 1,435 12:06 16:23 46:11 ⛏ Fast Castle
19 1,164 12:39 32:10 54:45 ⚔ Scout Rush
19 1,182 11:21 15:42 43:20 ⛏ Fast Castle
4 248 — — —
1 76 — — —

Resources

Player Food Wood Gold Stone Spent Collected
39,735 11,034 34,645 1,470 86,884 93,858
37,650 27,245 16,160 200 81,255 86,173
36,205 22,968 19,560 1,880 80,613 80,924
14,550 17,170 11,830 1,270 44,820 49,016
22,060 9,075 6,905 2,150 40,190 42,743
16,160 11,672 7,855 1,215 36,902 40,136
500 325 50 5 880 956
350 175 0 0 525 488
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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