AoeStats
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Arena

508038956Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 40m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Khmer · Czechia
618
+11
🇦🇷 Wu · Argentina
610
+11
606
+11
592
+12
🇺🇸 Teutons · United States
592
-14
🇺🇸 Khmer · United States
552
-13
🇸🇰 Bulgarians · Slovakia
446
-9
🇺🇸 Huns · United States
432
-9
Player eAPM Actions Feudal Castle Imperial Opening
27 1,086 12:25 22:43 —
27 1,092 12:03 16:50 39:58 ⛏ Fast Castle
24 983 19:59 26:25 — ⛏ Fast Castle
16 664 13:30 26:43 — ⚔ Archer Rush
16 637 12:03 22:32 38:51 ⛏ Fast Castle
13 541 11:44 27:33 35:47 ⛏ Fast Castle
13 529 12:34 30:34 — ⚔ Archer Rush
12 495 13:58 30:16 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,325 18,830 1,000 200 31,355 43,596
10,350 10,815 5,065 2,355 28,585 35,033
10,275 9,240 4,465 1,415 25,395 27,408
9,935 9,885 3,960 1,230 25,010 30,090
9,335 6,255 2,480 1,750 19,820 22,901
10,475 5,780 1,650 200 18,105 29,711
7,175 5,178 1,985 2,625 16,963 20,603
6,350 4,185 1,745 270 12,550 12,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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