AoeStats
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Arena

510692655Analyzed
3v3 RM · 17h ago on Oct 2, 2026· 60m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
700
+13
🇺🇸 Franks · United States
700
+13
🇺🇸 Ethiopians · United States
700
+13
🇮🇳 Bohemians · India
726
-16
🇮🇱 Spanish · Israel
637
-12
🇨🇳 Byzantines · China
574
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 1,643 12:09 20:58 34:40 ⛏ Fast Castle
14 839 12:54 18:07 22:40 ◆ FC into Fast Imp
14 831 13:01 18:18 40:32 ⛏ Fast Castle
13 777 10:00 19:28 33:22 ⚔ FC into Archers
11 690 11:53 22:09 42:36 ⛏ Fast Castle
11 674 12:21 18:17 40:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,280 42,050 13,425 2,600 92,355 108,502
28,760 19,825 11,925 850 61,360 72,894
25,965 9,470 16,750 3,045 55,230 64,111
18,275 21,175 7,230 970 47,650 58,390
10,485 17,345 11,530 2,265 41,625 49,804
16,160 12,550 4,610 1,555 34,875 38,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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