AoeStats
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Arena

510469759Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 68m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
700
+13
🇺🇸 Franks · United States
700
+13
🇺🇸 Ethiopians · United States
700
+13
🇨🇳 Magyars · China
672
-15
🇨🇳 Burgundians · China
652
-14
🇨🇳 Chinese · China
565
-10
Player eAPM Actions Feudal Castle Imperial Opening
27 1,865 12:35 16:34 30:50 ⛏ Fast Castle
16 1,102 12:49 17:40 — ⛏ Fast Castle
13 866 13:47 17:58 22:30 ◆ FC into Fast Imp
13 865 13:05 17:49 38:21 ⛏ Fast Castle
11 735 12:15 17:27 29:12 ⛏ Fast Castle
5 344 13:51 26:20 47:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,465 20,490 34,465 4,345 88,765 96,807
21,245 28,935 15,820 880 66,880 98,926
27,545 10,930 23,365 3,045 64,885 77,940
30,425 18,345 12,675 1,600 63,045 74,386
14,395 17,175 3,335 900 35,805 79,206
9,025 8,075 2,645 1,465 21,210 31,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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