AoeStats
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Lombardia

509994744Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 77m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Muisca · Canada
1598
+11
🇺🇸 Gurjaras · United States
1525
+14
🇺🇸 Ethiopians · United States
1413
+19
🇦🇷 Cumans · Argentina
1509
-16
🇦🇷 Saracens · Argentina
1475
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🇦🇷 Hindustanis · Argentina
1455
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 5,184 8:56 22:15 40:27 ⚔ Scout Rush
53 4,156 9:11 22:10 45:52 ⚔ Scout Rush
47 3,690 9:54 21:55 50:47 ⚔ Archer Rush
44 3,393 11:09 25:33 42:56 ⚔ Champi Rush
40 3,129 11:08 23:16 52:06 ⚔ Archer Rush
38 2,946 9:45 25:35 43:55

Resources

Player Food Wood Gold Stone Spent Collected
73,520 41,882 25,675 3,615 144,692 153,615
61,305 23,488 40,120 3,110 128,023 140,701
65,235 28,880 25,545 4,060 123,720 143,461
48,810 34,233 34,645 4,130 121,818 139,081
33,450 36,455 28,480 3,390 101,775 105,306
20,570 31,811 22,850 4,280 79,511 91,910
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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