AoeStats
← APs | Power to the People

Nomad

509985774Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 79m 41s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Slavs · Mexico
1530
+13
🇪🇸 Dravidians · Spain
1433
+17
🇧🇷 Burgundians · Brazil
1426
+17
🇦🇷 Burmese · Argentina
1528
-19
🇦🇷 Poles · Argentina
1419
-14
🇦🇷 Turks · Argentina
1414
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 5,350 13:35 17:51 42:14 ⛏ Fish Boom FC
50 3,993 12:20 18:46 31:32 ⛏ Fish Boom FC
42 3,314 14:42 20:10 33:46 ⛏ Fish Boom FC
37 2,977 15:02 18:51 75:08 ⛏ Fish Boom FC
32 2,536 12:35 16:17 56:52 ⛏ Fish Boom FC
32 2,569 13:47 17:41 34:07 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
76,755 23,047 18,780 9,520 128,102 132,035
47,655 33,384 30,285 3,200 114,524 120,120
67,190 24,072 14,240 7,440 112,942 114,203
40,140 35,318 8,390 3,240 87,088 90,933
41,600 18,517 13,605 3,285 77,007 82,361
11,420 28,933 32,930 485 73,768 75,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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