AoeStats
← johnnyt27

Nomad

510646047Analyzed
3v3 RM · 19h ago on Oct 2, 2026· 49m 42s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
801
+12
🇺🇸 Romans · United States
745
+14
🇺🇸 Tatars · United States
692
+16
🇲🇽 Aztecs · Mexico
885
-20
🇯🇴 Franks · Jordan
698
-14
🇲🇽 Sicilians · Mexico
542
-8
Player eAPM Actions Feudal Castle Imperial Opening
34 1,701 14:23 25:45 38:53 ⚔ Scout Rush
22 1,094 16:44 34:17 49:28 ⚔ Fish Boom into Archers
17 833 18:36 24:32 37:42 ⛏ Fish Boom FC
16 778 20:25 40:40 — ⚔ Tower Rush
10 510 20:42 30:58 — ⚔ Fish Boom into Scouts
9 454 16:47 36:46 — ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
14,040 13,515 6,430 1,700 35,685 45,792
12,225 9,695 4,615 2,260 28,795 33,637
11,005 10,049 3,575 2,150 26,779 30,739
7,180 7,298 3,285 1,155 18,918 22,641
7,740 6,310 1,200 1,865 17,115 19,597
8,330 5,090 2,070 1,450 16,940 19,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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