AoeStats
← johnnyt27

Yucatan

510418558Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 63m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇴 Portuguese · Dominican Republic
709
+16
🇺🇸 Byzantines · United States
705
+16
🇹🇷 Persians · Türkiye
726
-17
🇺🇸 Lithuanians · United States
691
-15
Player eAPM Actions Feudal Castle Imperial Opening
17 1,072 13:01 21:00 37:19 ⛏ Fast Castle
13 800 13:36 19:50 39:39 ⛏ Fast Castle
12 783 13:01 24:10 47:21
12 763 14:27 22:19 27:14 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
44,560 14,745 21,195 2,275 82,775 96,136
24,510 22,315 14,060 5,000 65,885 77,822
27,630 26,705 4,490 1,215 60,040 107,185
12,840 10,450 4,330 2,480 30,100 40,167
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.