AoeStats
← johnnyt27

Black Forest

508518933Analyzed
2v2 RM · 11d ago on Sep 22, 2026· 85m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
680
+11
🇩🇪 Hindustanis · Germany
633
+13
🇪🇸 Tatars · Spain
590
-13
🇪🇸 Malians · Spain
535
-11
Player eAPM Actions Feudal Castle Imperial Opening
17 1,450 16:41 23:35 37:49 ⛏ Fast Castle
15 1,319 14:44 24:17 41:04 ⛏ Fast Castle
11 975 13:40 28:22 45:41 ⛏ Fast Castle
10 816 12:54 26:12 42:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,510 49,786 32,890 2,465 146,651 157,105
37,550 33,085 41,985 4,640 117,260 129,951
29,970 19,864 16,525 2,150 68,509 99,628
14,465 11,707 8,755 945 35,872 38,065
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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