AoeStats
← johnnyt27

Black Forest

508512687Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 50m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
800
+11
🇬🇧 Persians · United Kingdom
773
+12
🇬🇧 Random · United Kingdom
756
+13
🇧🇷 Goths · Brazil
664
+15
🇫🇷 Vietnamese · France
701
-14
🇺🇸 Vikings · United States
693
-13
🇬🇬 Random · Guernsey
690
-13
🇲🇽 Random · Mexico
639
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 2,737 13:51 24:58 36:50
31 1,573 9:22 13:39 29:55 ⛏ Fast Castle
14 717 10:09 22:57 36:34
13 669 17:11 26:35 37:11 ⛏ Fast Castle
13 634 12:16 22:25 37:55 ⛏ Fast Castle
12 623 13:08 18:21 33:12 ⛏ Fast Castle
11 568 15:58 21:40 31:16 ◆ FC into Fast Imp
8 393 11:41 22:28 35:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,490 21,725 15,060 3,180 73,455 79,561
11,740 35,122 3,975 3,630 54,467 63,220
22,695 16,291 13,475 1,650 54,111 58,373
13,825 22,820 9,700 2,900 49,245 83,417
18,930 20,105 3,975 1,535 44,545 55,027
13,735 12,745 8,185 2,900 37,565 49,994
13,655 13,513 4,780 2,385 34,333 48,751
17,020 9,020 6,110 1,605 33,755 39,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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