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African Clearing

510455647Analyzed
4v4 RM · 10h ago on Oct 1, 2026· 51m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Wei · Mexico
1106
+13
🇲🇽 Huns · Mexico
1072
+14
🇲🇽 Huns · Mexico
987
+18
🇲🇽 Inca · Mexico
875
+22
🇭🇰 Japanese · Hong Kong SAR China
1152
-23
🇭🇰 Gurjaras · Hong Kong SAR China
1094
-19
🇭🇰 Saracens · Hong Kong SAR China
942
-13
🇭🇰 Franks · Hong Kong SAR China
911
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,838 12:45 26:27 46:53 ⚔ Archer Rush
24 1,246 17:17 23:01 36:52 ⛏ Fast Castle
22 1,155 14:57 25:30 46:52 ⚔ Scout Rush
21 1,087 12:41 18:44 — ⛏ Fast Castle
20 1,012 14:13 18:35 — ⚔ FC into Scouts
19 992 17:32 30:33 — ⚔ Scout Rush
13 677 16:46 22:44 45:07 ⛏ Fast Castle
12 626 14:47 20:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,155 14,067 5,305 3,275 39,802 42,677
19,105 8,095 9,750 1,150 38,100 45,847
12,140 13,785 10,460 1,700 38,085 39,262
13,705 10,370 4,210 1,050 29,335 33,472
13,850 9,170 3,930 2,350 29,300 30,976
11,735 7,080 5,365 1,255 25,435 31,900
10,080 6,543 5,060 1,100 22,783 27,987
9,480 5,800 2,695 2,250 20,225 22,566
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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