AoeStats
← Marbas

Nomad

508514817Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 55m 19s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇾 Britons · Belarus
1690
+12
🇷🇺 Burmese · Russia
1682
+12
🇷🇺 Maya · Russia
1637
+14
🇧🇾 Inca · Belarus
1583
+17
🇩🇪 Japanese · Germany
1628
-15
🇩🇪 Goths · Germany
1605
-14
🇩🇪 Koreans · Germany
1578
-13
🇧🇦 Italians · Bosnia & Herzegovina
1570
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,801 13:06 16:38 — ⛏ Fish Boom FC
50 2,776 13:10 17:19 33:12 ⛏ Fish Boom FC
42 2,323 13:44 22:10 45:53 ⛏ Fish Boom into Galleys into Fire Galleys FC
41 2,252 13:27 16:53 30:47 ⛏ Fish Boom FC into Fire Galleys
36 1,985 13:36 17:37 35:02 ⛏ Fish Boom FC
34 1,901 13:39 18:59 35:08 ⛏ Fish Boom FC
27 1,487 13:32 25:43 45:51 ⛏ Fish Boom FC
22 1,218 13:13 17:44 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
41,260 19,428 15,475 5,125 81,288 89,166
30,455 17,611 18,320 5,750 72,136 74,387
30,105 19,895 11,260 2,100 63,360 66,678
13,950 26,453 13,825 5,545 59,773 62,161
17,410 21,855 17,420 2,915 59,600 67,141
14,925 14,150 7,550 3,560 40,185 40,300
10,450 7,880 2,865 535 21,730 22,242
5,175 7,421 1,605 5,340 19,541 20,014
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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