AoeStats
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Oasis

508283500Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 44m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
79 3,540 8:38 21:07 35:12 ⚔ Archer Rush
60 2,690 10:04 21:40 36:54 ⚔ Archer Rush
52 2,317 9:14 22:18 33:22 ⚔ Archer Rush
51 2,311 9:30 29:37 43:24 ⚔ Scouts into Skirms
50 2,261 10:28 15:49 30:58 ⛏ Fast Castle
45 2,040 10:46 14:59 32:55 ⛏ Fast Castle
38 1,694 8:37 21:04 41:34 ⚔ Scout Rush
34 1,518 10:31 21:29 37:28 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,490 18,473 9,885 2,150 53,998 61,427
14,440 18,586 14,345 5,430 52,801 56,728
18,450 18,699 12,350 850 50,349 55,759
13,175 19,671 13,015 2,325 48,186 50,639
17,735 19,123 8,975 2,000 47,833 56,892
15,715 18,282 8,815 2,535 45,347 49,551
19,440 10,175 9,660 850 40,125 42,756
16,925 13,816 1,690 1,255 33,686 37,647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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