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MegaRandom

508274795Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 36m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Khmer · Bulgaria
1788
+11
🇷🇺 Britons · Russia
1773
+11
🇮🇳 Ethiopians · India
1752
+12
🇷🇺 Magyars · Russia
1661
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🇦🇷 Mongols · Argentina
1869
-20
🇦🇷 Mongols · Argentina
1694
-13
🇦🇷 Magyars · Argentina
1659
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🇦🇷 Persians · Argentina
1449
-6
Player eAPM Actions Feudal Castle Imperial Opening
67 2,486 9:23 23:02 — ⚔ Scout Rush
61 2,236 9:05 22:43 — ⚔ Scout Rush
56 2,074 9:32 24:07 — ⚔ M@A into Scouts into Skirms
48 1,786 9:12 23:06 — ⚔ Archer Rush
45 1,663 9:21 23:35 — ⚔ Scout Rush
43 1,570 14:17 25:15 — ⚔ Archers into Towers
43 1,597 9:42 25:35 — ⚔ Scout Rush
37 1,361 11:24 20:08 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
15,055 8,006 4,970 200 28,231 30,542
13,550 9,625 3,145 1,050 27,370 29,737
8,100 10,881 7,660 300 26,941 30,080
9,825 10,785 3,895 950 25,455 27,036
12,900 6,613 4,375 200 24,088 24,851
12,235 7,925 2,225 200 22,585 24,348
11,855 5,943 3,550 105 21,453 22,293
7,075 8,269 4,310 1,240 20,894 22,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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