AoeStats
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Lombardia

508267835Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 46m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇾 Persians · Malaysia
1855
+12
🇹🇼 Celts · Taiwan
1574
+23
🇦🇹 Khitans · Austria
1558
+24
🇹🇷 Teutons · Türkiye
1554
+25
🇨🇳 Berbers · China
1839
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🇷🇺 Tatars · Russia
1796
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🇰🇷 Mongols · South Korea
1693
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🇷🇺 Mapuche · Russia
1679
-18
Player eAPM Actions Feudal Castle Imperial Opening
65 2,992 9:32 20:23 34:03 ⚔ Scout Rush
49 2,238 10:40 14:27 29:02 ⛏ Fast Castle
48 2,224 12:08 16:44 37:35 ⛏ Fast Castle
44 2,034 8:06 17:24 32:03 ⛏ Fast Castle
43 1,978 10:15 13:51 32:03 ⛏ Fast Castle
41 1,903 10:02 18:26 32:14 ⛏ Fast Castle
38 1,730 10:08 14:33 32:17 ⛏ Fast Castle
37 1,721 9:23 25:08 31:02 ⚔ Towers FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
52,695 14,588 22,145 5,630 95,058 98,534
36,100 13,818 8,100 3,145 61,163 65,793
28,190 15,185 10,925 1,840 56,140 57,359
16,815 21,360 11,510 3,690 53,375 57,194
16,995 23,947 9,965 1,355 52,262 63,422
16,715 20,046 8,170 2,460 47,391 48,364
17,250 16,280 9,690 2,405 45,625 51,457
11,740 12,323 6,960 355 31,378 32,424
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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