AoeStats
← Marbas

Black Forest

507828253Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 53m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Teutons · Russia
1785
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1740
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1664
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🇺🇸 Wei · United States
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🇮🇳 Khitans · India
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🇮🇳 Romans · India
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🇮🇳 Persians · India
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Player eAPM Actions Feudal Castle Imperial Opening
58 3,108 11:49 15:26 35:31 ⛏ Fast Castle
49 2,633 11:03 14:53 30:42 ⛏ Fast Castle
40 2,175 13:08 23:16 38:19 ⚔ M@A into Scouts
38 2,028 12:49 18:44 35:26 ⚔ Drush FC
35 1,858 11:57 15:36 33:17 ⛏ Fast Castle
33 1,769 11:27 15:33 34:43 ⛏ Fast Castle
32 1,745 12:10 21:11 34:37 ⛏ Fast Castle
29 1,537 14:22 18:05 46:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,950 18,670 26,410 6,660 95,690 98,698
20,725 36,910 22,165 2,360 82,160 88,619
27,745 33,086 12,975 4,920 78,726 88,189
36,775 14,790 14,180 5,535 71,280 76,094
27,210 26,325 10,660 1,125 65,320 74,371
18,320 22,781 16,850 1,945 59,896 70,167
17,075 20,404 16,735 1,490 55,704 61,683
15,675 19,635 4,560 2,225 42,095 52,334
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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