AoeStats
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Black Forest

507811172Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 61m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Armenians · Argentina
1894
+11
🇦🇺 Lithuanians · Australia
1862
+12
🇨🇳 Hindustanis · China
1706
+19
🇨🇿 Khitans · Czechia
1698
+19
🇸🇪 Mongols · Sweden
1843
-18
🇷🇺 Romans · Russia
1813
-17
🇸🇪 Georgians · Sweden
1747
-14
🇷🇺 Malay · Russia
1682
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 3,748 11:34 15:24 27:57 ⛏ Fish Boom FC
61 3,703 16:31 27:12 34:49 ⚔ Drush into Fish Boom into Scouts
49 2,965 11:08 15:14 32:52 ⛏ Fish Boom FC
45 2,740 11:55 16:20 45:44 ⛏ Fast Castle
40 2,427 15:51 21:30 41:45 ⛏ Fast Castle
39 2,372 12:03 16:32 37:00 ⛏ Fish Boom FC
37 2,253 11:28 16:22 34:26 ⛏ Fish Boom FC
34 2,091 12:29 17:35 31:05 ⛏ FC into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
49,810 46,936 20,310 4,805 121,861 128,338
46,225 26,329 27,665 2,800 103,019 104,314
41,555 23,657 27,615 7,835 100,662 105,817
38,835 28,521 21,275 2,995 91,626 117,165
46,885 25,536 13,880 2,505 88,806 94,296
23,940 30,677 25,360 1,290 81,267 90,143
19,775 34,009 17,725 5,565 77,074 85,933
18,480 28,658 15,745 1,560 64,443 79,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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