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Lombardia

507797162Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 61m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Magyars · Russia
1801
+12
🇨🇳 Teutons · China
1713
+16
🇹🇷 Chinese · Türkiye
1685
+17
🇷🇺 Wu · Russia
1664
+18
🇳🇱 Armenians · Netherlands
1793
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🇩🇪 Turks · Germany
1792
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🇳🇱 Vietnamese · Netherlands
1751
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🇺🇸 Mapuche · United States
1515
-8
Player eAPM Actions Feudal Castle Imperial Opening
76 4,691 8:56 22:57 33:30 ⚔ Scout Rush
55 3,406 9:12 21:22 35:15 ⚔ Scout Rush
49 3,019 8:49 24:15 37:25 ⚔ Archer Rush
46 2,820 8:30 25:08 37:27 ⚔ Scout Rush
43 2,681 9:52 13:54 31:50 ⛏ Fast Castle
34 2,113 10:15 15:40 37:39 ⛏ Fast Castle
32 1,994 9:33 17:03 33:28 ⚔ Skirmisher Rush
30 1,839 11:11 16:32 30:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,525 33,452 18,400 2,350 100,727 106,230
31,415 37,571 19,840 4,855 93,681 108,011
40,010 31,072 13,105 9,285 93,472 97,479
41,090 27,482 16,000 2,415 86,987 107,289
40,440 21,801 19,955 3,200 85,396 106,312
33,245 24,990 14,195 4,010 76,440 88,408
33,220 23,273 18,480 955 75,928 86,520
23,045 17,952 14,960 3,045 59,002 70,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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