AoeStats
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Oasis

509320780Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 65m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1055
+15
🇹🇷 Teutons · Türkiye
987
+18
🇮🇳 Persians · India
1034
-17
🇮🇳 Mongols · India
1020
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 2,586 8:41 23:44 39:30 ⚔ Scout Rush
38 2,494 10:39 20:57 45:14 ⚔ Scout Rush
26 1,701 10:42 15:18 43:42 ⛏ Fast Castle
23 1,524 12:27 25:41 40:10

Resources

Player Food Wood Gold Stone Spent Collected
46,165 36,100 11,810 2,595 96,670 105,204
37,005 25,048 17,530 2,310 81,893 107,638
31,650 26,385 19,530 3,200 80,765 91,482
28,295 14,771 11,215 2,390 56,671 60,726
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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