AoeStats
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Arabia

508839696Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 65m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Vietnamese · New Zealand
1052
+16
🇳🇿 Sicilians · New Zealand
985
+19
🇮🇳 Persians · India
1052
-18
🇮🇳 Mongols · India
1037
-17
Player eAPM Actions Feudal Castle Imperial Opening
64 4,248 9:37 28:32 64:39 ⚔ Tower Rush
39 2,593 10:46 28:34 44:44 ⚔ Scout Rush
38 2,536 10:53 21:15 43:13 ⚔ Archer Rush
31 2,040 9:24 23:28 48:16 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,885 33,415 20,140 5,825 79,265 89,803
26,735 15,660 4,670 3,295 50,360 51,007
19,210 14,495 13,965 1,085 48,755 54,681
21,055 18,258 6,180 1,825 47,318 54,007
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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