AoeStats
← DirtyRat4578

MegaRandom

510229273Analyzed
4v4 RM · 21h ago on Sep 30, 2026· 43m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1219
+17
🇺🇸 Portuguese · United States
1197
+18
🇨🇳 Mongols · China
1189
+18
🇺🇸 Magyars · United States
1135
+20
🇬🇧 Vietnamese · United Kingdom
1309
-22
🇨🇦 Aztecs · Canada
1285
-20
🇺🇸 Tatars · United States
1245
-19
🇺🇸 Turks · United States
1084
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,102 12:15 15:50 38:43 ⛏ Fish Boom FC
36 1,544 12:27 17:43 27:12 ⛏ Fish Boom into Galleys FC
30 1,285 9:51 21:03 — ⚔ Scout Rush
25 1,084 11:48 18:35 39:56 ⛏ Fish Boom FC
21 904 11:31 18:23 32:08 ⛏ Fish Boom FC
20 863 11:15 15:38 32:38 ⛏ Fast Castle
17 719 12:51 18:15 — ⛏ Fish Boom FC into Fire Galleys
14 599 13:16 22:49 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,680 18,027 8,445 3,000 53,152 57,524
15,480 11,198 8,210 2,930 37,818 41,491
10,075 16,493 7,994 2,200 36,762 41,344
9,525 17,568 6,875 2,765 36,733 40,087
17,125 8,528 7,400 850 33,903 38,256
7,710 15,665 5,425 3,250 32,050 34,020
10,750 9,910 7,975 750 29,385 31,357
9,860 8,971 2,545 850 22,226 24,616
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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