AoeStats
← Simon Stokvis

Nomad

509138477Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 37m 34s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Britons · Bulgaria
1796
+6
🇨🇳 Khitans · China
1795
+6
🇫🇮 Koreans · Finland
1683
+10
🇳🇱 Vikings · Netherlands
1600
+13
🇸🇻 Berbers · El Salvador
1639
-12
🇦🇷 Hindustanis · Argentina
1564
-9
🇦🇷 Khmer · Argentina
1530
-8
🇦🇷 Malians · Argentina
1462
-6
Player eAPM Actions Feudal Castle Imperial Opening
50 1,880 12:57 17:22 33:20 ⛏ Fish Boom FC
50 1,884 12:25 16:50 33:02 ⛏ Fish Boom FC
49 1,844 14:02 17:49 35:56 ⚔ Fish Boom FC into Scouts
42 1,583 13:32 17:18 — ⛏ Fish Boom FC
40 1,499 12:41 16:28 — ⛏ Fish Boom FC
35 1,333 13:30 17:39 36:03 ⛏ Fish Boom FC
30 1,125 14:14 20:50 — ⛏ Fish Boom into Galleys FC
30 1,132 12:56 16:11 33:07 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,800 10,688 6,060 3,000 39,548 41,302
13,475 11,285 7,150 2,475 34,385 38,764
15,110 10,329 5,090 2,495 33,024 34,242
10,275 13,889 3,365 2,100 29,629 33,054
11,590 8,133 3,880 2,255 25,858 27,888
7,375 9,617 3,775 2,625 23,392 25,520
8,800 9,738 2,510 1,625 22,673 24,096
9,325 7,542 1,705 1,710 20,282 20,703
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.