AoeStats
← Simon Stokvis

Arena

508696930Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 81m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Britons · India
1628
+14
🇮🇳 Cumans · India
1607
+15
🇮🇳 Bohemians · India
1569
+16
🇹🇷 Portuguese · Türkiye
1517
+18
🇪🇸 Byzantines · Spain
1591
-16
🇳🇱 Khmer · Netherlands
1589
-16
🇦🇷 Cumans · Argentina
1572
-16
🇹🇼 Celts · Taiwan
1546
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 4,875 10:12 14:12 36:49 ⛏ Fast Castle
56 4,583 10:42 14:28 27:51 ⛏ Fast Castle
49 4,008 8:55 21:00 32:21 ⚔ FC into Scouts
46 3,782 11:23 15:09 32:42 ⛏ Fast Castle
35 2,856 8:55 20:42 43:25 ⛏ Fast Castle
31 2,532 10:34 14:28 49:46 ⚔ FC into Archers
28 2,307 10:27 13:26 37:00 ⛏ Fast Castle
12 946 10:12 14:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
109,295 39,570 36,750 2,150 187,765 203,417
74,505 56,605 22,390 2,250 155,750 159,529
31,480 77,435 30,240 1,815 140,970 158,438
55,315 50,400 15,310 9,575 130,600 159,393
60,725 50,265 9,830 1,150 121,970 124,185
35,970 41,905 21,355 7,795 107,025 131,958
24,150 37,146 13,080 2,080 76,456 78,460
4,350 3,154 325 360 8,189 8,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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