AoeStats
← Simon Stokvis

Pilgrims

508476982Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 31m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Malay · Finland
1650
+13
🇹🇷 Italians · Türkiye
1612
+14
🇳🇱 Saracens · Netherlands
1593
+15
🇨🇳 Spanish · China
1570
+16
🇮🇳 Hindustanis · India
1642
-18
🇺🇸 Malians · United States
1567
-14
🇨🇳 Khmer · China
1545
-13
🇨🇳 Magyars · China
1528
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 1,633 11:29 22:21 — ⚔ Fish Boom into Scouts
47 1,489 11:06 14:24 — ⚔ Fish Boom FC into Archers
38 1,206 11:42 16:35 30:54 ⛏ Fish Boom into Galleys FC
34 1,081 10:41 20:20 — ⛏ Fish Boom into Fire Galleys FC
33 1,029 11:48 16:26 — ⛏ Fish Boom FC into Galleys
25 787 12:55 23:11 — ⚔ Fish Boom into Scouts
24 746 10:07 14:16 30:59 ⛏ Fish Boom FC
22 705 9:48 17:28 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
12,095 9,763 3,180 500 25,538 26,650
7,275 12,039 4,740 500 24,554 26,719
9,040 8,850 1,355 1,065 20,310 22,782
6,395 8,696 2,835 1,525 19,451 22,489
6,720 9,034 1,310 1,300 18,364 18,856
5,250 7,918 3,140 1,700 18,008 18,785
4,725 7,748 2,000 2,815 17,288 17,124
5,815 8,321 2,040 200 16,376 17,527
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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