AoeStats
← Simon Stokvis

Pilgrims

508471835Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 28m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Malay · Netherlands
1584
+9
🇺🇸 Japanese · United States
1557
+10
🇨🇳 Berbers · China
1436
+15
🇹🇼 Inca · Taiwan
1291
+22
🇩🇰 Portuguese · Denmark
1443
-15
🇲🇽 Celts · Mexico
1417
-14
🇺🇸 Persians · United States
1416
-14
🇮🇳 Koreans · India
1398
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 1,326 10:51 14:27 — ⛏ Fish Boom FC
47 1,336 10:40 19:11 — ⛏ Fish Boom into Galleys FC
46 1,289 11:50 17:11 — ⛏ Fish Boom into Galleys FC
41 1,154 11:51 24:52 — ⚔ Fish Boom into Galleys into Fire Galleys into Towers FC
39 1,097 13:11 19:36 — ⛏ Fish Boom into Galleys FC
26 742 11:35 21:20 — ⚔ Fish Boom into Towers into Galleys FC
26 735 9:59 16:20 — ⛏ Fish Boom FC
23 659 12:58 20:34 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
6,225 10,857 1,975 300 19,357 20,958
4,870 9,986 2,650 950 18,456 18,914
7,700 5,739 2,035 1,110 16,584 17,299
5,425 7,057 1,260 1,325 15,067 15,501
5,075 6,750 2,620 300 14,745 15,709
4,950 7,632 1,675 325 14,582 14,974
2,850 8,525 2,345 105 13,825 16,007
3,575 6,364 1,255 790 11,984 14,728
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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