AoeStats
← Simon Stokvis

Arena

508459494Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 50m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Lithuanians · United Kingdom
1691
+14
🇦🇷 Malians · Argentina
1594
+18
🇳🇱 Khmer · Netherlands
1548
+20
🇹🇼 Celts · Taiwan
1510
+21
🇨🇿 Huns · Czechia
1719
-22
🇨🇳 Georgians · China
1653
-19
🇨🇿 Ethiopians · Czechia
1590
-16
🇨🇳 Koreans · China
1583
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 2,556 10:43 14:15 46:25 ⛏ Fast Castle
48 2,430 11:14 14:54 — ⚔ FC into Scouts
38 1,949 10:03 14:48 29:46 ⛏ Fast Castle
35 1,789 10:15 14:41 29:52 ⛏ Fast Castle
34 1,744 10:53 14:00 36:33 ⛏ Fast Castle
32 1,614 10:28 15:05 29:18 ⛏ Fast Castle
26 1,325 10:42 15:02 33:10 ⛏ Fast Castle
15 770 13:04 16:55 37:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,275 16,850 14,950 2,250 77,325 82,562
30,425 20,885 14,425 4,375 70,110 75,403
24,630 13,892 19,145 1,500 59,167 68,684
26,870 13,925 13,350 4,300 58,445 67,571
16,185 26,798 11,130 1,900 56,013 60,377
11,380 13,560 7,975 950 33,865 38,471
11,580 10,085 3,570 1,290 26,525 27,623
7,250 7,995 2,720 940 18,905 21,610
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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