AoeStats
← Simon Stokvis

Arena

508257192Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 50m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Dravidians · Türkiye
1618
+9
🇦🇷 Khmer · Argentina
1466
+15
🇧🇪 Britons · Belgium
1466
+15
🇹🇷 Khmer · Türkiye
1300
+20
🇳🇱 Khmer · Netherlands
1553
-20
🇹🇷 Turks · Türkiye
1476
-16
🇹🇷 Khmer · Türkiye
1418
-14
🇹🇷 Italians · Türkiye
1285
-9
Player eAPM Actions Feudal Castle Imperial Opening
53 2,666 10:12 13:57 26:24 ⛏ Fast Castle
49 2,442 10:54 14:05 32:01 ⛏ Fast Castle
36 1,806 11:09 15:01 29:52 ⛏ Fast Castle
32 1,603 12:20 15:41 32:27 ⛏ Fast Castle
32 1,593 11:43 14:52 29:05 ⛏ Fast Castle
31 1,550 10:36 13:45 38:44 ⛏ Fast Castle
27 1,377 10:05 14:35 37:04 ⛏ Fast Castle
19 955 10:19 14:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,420 45,290 12,195 850 99,755 107,077
37,010 36,485 10,595 3,440 87,530 91,323
41,985 17,345 23,130 1,635 84,095 88,043
28,250 26,605 17,645 1,150 73,650 95,248
28,890 16,300 20,825 3,000 69,015 93,477
26,345 13,855 7,430 1,840 49,470 57,680
16,870 17,105 9,750 1,770 45,495 48,987
3,975 4,003 585 975 9,538 10,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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