AoeStats
← Simon Stokvis

Nomad

508043771Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 53m 51s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Lithuanians · France
1555
+15
🇳🇱 Malay · Netherlands
1537
+16
🇨🇱 Byzantines · Chile
1509
+17
🇩🇪 Vietnamese · Germany
1489
+17
🇦🇷 Persians · Argentina
1554
-17
🇦🇷 Vietnamese · Argentina
1553
-17
🇦🇷 Spanish · Argentina
1524
-16
🇺🇾 Turks · Uruguay
1491
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 3,006 14:08 18:19 41:25 ⛏ Fish Boom into Fire Galleys into Galleys FC
50 2,683 12:11 19:14 44:59 ⛏ Fish Boom FC
38 2,031 13:30 18:17 38:52 ⛏ Fish Boom FC
36 1,925 13:38 18:21 37:28 ⛏ Fish Boom FC
34 1,833 12:21 23:40 42:41 ⛏ Fish Boom into Fire Galleys FC
30 1,603 12:36 28:02 — ⚔ Fish Boom into Galleys into Towers FC
30 1,608 12:40 17:48 31:22 ⛏ Fish Boom FC
26 1,385 13:15 19:51 40:42 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
15,875 26,959 16,085 5,770 64,689 74,909
18,890 24,832 13,745 6,300 63,767 75,335
16,340 32,949 9,745 2,250 61,284 64,255
19,010 22,765 10,410 4,365 56,550 58,129
27,585 16,808 7,635 2,165 54,193 55,833
13,375 20,912 11,620 3,915 49,822 51,149
18,425 14,907 10,425 1,060 44,817 45,582
13,990 12,103 4,025 4,185 34,303 37,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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