AoeStats
← Simon Stokvis

Nomad

508035803Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 54m 18s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Vikings · Netherlands
1580
+13
🇨🇳 Mongols · China
1525
+16
🇳🇱 Malay · Netherlands
1521
+16
1454
+18
🇹🇷 Dravidians · Türkiye
1612
-19
🇨🇦 Persians · Canada
1514
-16
🇹🇷 Lithuanians · Türkiye
1467
-14
🇹🇷 Koreans · Türkiye
1466
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 3,376 14:01 17:48 49:24 ⛏ Fish Boom FC
46 2,476 13:37 20:10 39:38 ⛏ Fish Boom FC
40 2,188 14:26 18:33 39:01 ⛏ Fish Boom FC
36 1,960 13:32 21:26 35:04 ⚔ Fish Boom into Archers
34 1,852 22:39 26:11 50:55 ⛏ Fish Boom FC
31 1,658 13:21 17:20 34:03 ⛏ Fish Boom FC into Galleys
29 1,573 12:59 28:32 — ⛏ Fish Boom FC
26 1,426 14:28 18:12 47:51 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,950 57,978 21,565 5,495 103,988 113,079
19,250 31,597 26,800 9,615 87,262 93,848
14,875 28,669 17,165 500 61,209 64,430
23,900 27,101 6,750 2,050 59,801 61,568
25,580 18,178 8,525 3,600 55,883 62,930
29,185 8,910 14,370 3,065 55,530 61,501
20,330 11,950 10,160 1,985 44,425 52,216
7,905 8,525 1,505 715 18,650 20,144
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.