AoeStats
← Simon Stokvis

Arena

507966202Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 37m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1655
+8
🇬🇧 Ethiopians · United Kingdom
1550
+12
🇳🇱 Khmer · Netherlands
1493
+15
🇩🇰 Burgundians · Denmark
1448
+16
🇷🇺 Hindustanis · Russia
1537
-15
🇦🇷 Persians · Argentina
1463
-13
🇨🇳 Ethiopians · China
1438
-12
🇨🇳 Wei · China
1428
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 1,951 10:42 14:13 28:33 ⛏ Fast Castle
47 1,797 11:25 14:52 30:22 ⛏ Fast Castle
39 1,472 11:27 16:16 28:47 ⛏ Fast Castle
39 1,480 8:45 18:27 26:55 ⛏ Fast Castle
38 1,436 10:25 14:38 33:29 ⛏ Fast Castle
37 1,397 11:01 15:20 29:50 ⛏ Fast Castle
34 1,304 10:25 13:29 — ⛏ Fast Castle
30 1,138 10:44 14:32 28:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,950 16,675 15,470 310 55,405 63,101
16,250 20,460 15,795 1,740 54,245 58,671
26,405 13,155 10,135 2,350 52,045 57,361
24,355 12,395 7,785 300 44,835 51,212
18,690 10,405 7,915 1,700 38,710 44,123
15,925 12,720 3,715 1,660 34,020 39,901
11,000 10,845 4,100 1,250 27,195 31,005
5,775 8,460 5,590 1,030 20,855 23,230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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