AoeStats
← Simon Stokvis

Lombardia

507962770Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 23m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1455
+16
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Player eAPM Actions Feudal Castle Imperial Opening
58 1,373 9:51 14:14 — ⛏ Fast Castle
55 1,311 9:12 20:26 — ⚔ Archer Rush
42 1,006 10:00 14:41 — ⛏ Fast Castle
30 704 10:43 15:08 — ⛏ Fast Castle
28 659 11:08 15:48 — ⛏ Fast Castle
26 629 10:30 16:37 — ⛏ Fast Castle
24 563 10:04 16:43 — ⛏ Fast Castle
19 447 11:27 15:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,500 4,991 250 685 13,426 14,015
6,545 4,903 875 200 12,523 12,449
6,270 4,833 955 340 12,398 13,235
5,875 5,433 250 415 11,973 12,665
4,450 4,601 2,340 0 11,391 11,088
7,055 3,416 460 200 11,131 12,019
5,470 4,483 280 200 10,433 11,927
5,025 4,048 450 300 9,823 11,056
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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